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Devlog
Submission to One-Page RPG Jam 2023
Ruins & Rogues
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Devlog
v2025_playtest
November 22, 2024
by
Tim B.
3
So this took a while. The hard part was just coming up with all the items PCs can start with now. I wasn't happy with the lack of item variety in previous verisons so I decided to really commit to exp...
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v2024_2: Combat Patch
February 19, 2024
by
Tim B.
2
The image above highlights all the rules changes from v2024. The biggest change is that PC HP is now a lot lower (by 4!) and the lives system has been replaced with a secondary pool of HP called Healt...
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Ruins & Rogues vs. Maze Rats
February 04, 2024
by
Tim B.
4
So after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, its name is even made up of synonyms for "...
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v2024: Acknowledgements
January 16, 2024
by
Tim B.
2
Ruins & Rogues draws from the works of the following individuals: Jason Tocci (Pretendo Games), Ben Milton (Questing Beast), Chris McDowall (Bastionland Press), Marcia B. (Traverse Fantasy), Kelsey Di...
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1.4.1: Ancestry, Origin, Motivation
November 16, 2023
by
Tim B.
1
The Physique, Personality, Flaw table made it too slow to get the game started and ended up being dead weight in play anyway. This ought to be more useful...
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v1.4: Milton Dice!
November 13, 2023
by
Tim B.
1
Forget the weird 0,1,2 dice of 1.3 and embrace the chaos with Milton Dice ! The game now only uses generic d6s which makes me very happy. Boss monsters also only take damage from the single best attac...
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1.3 Update
November 01, 2023
by
Tim B.
Not quite sure what to say but ditching the Tunnel Goons "roll to see who hits who" and adding weird d3s is definitely a big change. I guess I was frustrated with the weird odds of the old system and...
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1.2: A back page!
September 15, 2023
by
Tim B.
A back page is here with lots of additional rules! I almost decided to add an Example of Play instead but I went for the extra rules after all. The Consequences table is a lightly edited version of th...
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1.1.4
September 08, 2023
by
Tim B.
I lowered PCs' max Health from 8 to 6, specified that boss monsters deal more damage, and replaced the old treasure-based XP system with something more open-ended...
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1.1.3 Update
August 31, 2023
by
Tim B.
1
I ditched the "take the difference" combat of traditional Tunnel Goons in favor of a system where if you beat the target number, you deal 2 damage, and if you don't, you take 2 damage. Circumstances m...
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1.1 Update
August 25, 2023
by
Tim B.
Changelog: Made various things clearer. Buffed the Scholar kit (two spell scrolls instead of one). Removed Critical Damage in favor of a death timer at 0 Health. Changed the way recovering Health work...
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