v2025_playtest


So this took a while. The hard part was just coming up with all the items PCs can start with now. I wasn't happy with the lack of item variety in previous verisons so I decided to really commit to expanding it, and I think I've landed on something sort of unique... I've seen a lot of big item lists in NSR RPGs but I've rarely seen one where *all* the items on the list are intended to be used for clever shenanigans. (Other systems tend to have one or two shenanigans items and then fill the rest out with weapons, armor, and/or items of clothing.)

I've also gotten rid of the weird Flesh/Grit system that I hastily introduced in v2024_2 and gone back to just one HP pool, with partial short-rest-style healing coming from victories in combat. The FAQ on the back justifies this as a morale thing but I'll have to see whether people like it. I've also doubled the HP of all monsters and removed the EB/Cairn-style rule where boss monsters only take damage from the best attack.

Despite the name of this version, I am considering it a "full version" of the game and it probably won't  be updated for a while until it has seen significant playtesting. And honestly I'd just like to commission an artist to do a proper cover for the game, and I'd like to consider that "v2025 proper" whenever it happens.

Special thanks to Florik for writing up this play report on v2024_2. Some of the ideas in that post (and things Florik told me he liked from previous versions) ended up significantly influencing the direction of this version.  And sorry to Lars Stieger that the cool character sheet he made for v2024_2 is no longer compatible!

P.S. The new rolling dice icon is by Delapouite from game-icons.net.

Files

Ruins & Rogues PDF 1.1 MB
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Ruins & Rogues HTML 17 kB
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Design File for Affinity Publisher 2 12 MB
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Full Text of the Game in Markdown 10 kB
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Comments

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(2 edits)

I’m glad you managed to come up with a version you like, at least for the time being. Cool stuff. Densely packed as always. At first glance, two things stand out:

  • the number and variety of equipment
  • Orcs with Greco-Roman names, that really cracked me up
(+1)

Hahaha, I wanted to do something different than the usual Tolkienesque names and Greco-Roman names evoked the right mix of gladiators and empire to me. And yeah, the equipment list is why this version took so long to finish.

For what it's worth I've done a lot of work on my mental health / perfectionism issues this past year and I don't intend on taking the game down again.

I hope you appreciate that the Faster Combat variant rule is ripped directly from your blog post, haha.