Biggest update yet: v1.21
Squires Errant v3.0 » Devlog
Some changes (probably missing a few):
- New fonts,
stolen frominspired by the game Knave. (It’s really hard to find good-looking blackletters, it turns out.) - Somewhat clearer GM advice, slightly revised NPC HP values
- New list of weird medieval names for PCs
- Classes are now themed as “epithets,” item-based boons as “cantrips,” GM as “Games Marshal”
- Improved many class abilities (especially the Hunter)
- Time-tracking reduced, distance-tracking removed
- Carrying capacity is now based on Strength
- Damage for types of attacks is adjusted
- There is now risk of someone else looting the dungeon
- Injury now seriously drains your maximum HP
Overall, I’d say the game has clarified its focus a lot more. It’s about short campaigns and one-shots, without the idea that you’ll keep playing after knighthood with a castle. If you can pay your debt, you win!
Files
SquiresErrant_v1.21.pdf 160 kB
Nov 17, 2020
SquiresErrant_v1.21.docx 4.3 MB
Nov 17, 2020
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Squires Errant v3.0
a one-shot, dungeon-focused RPG
Status | Released |
Author | Tim B. |
Genre | Role Playing |
Tags | Dungeon Crawler, Minimalist, My First Game Jam, OSR |
More posts
- small fixJul 01, 2021
- v3.0Jul 01, 2021
- Latest version is now freeMar 24, 2021
- Version 2.0! (Now priced $2)Mar 20, 2021
- Back to DEX-based initiativeOct 16, 2020
- v1.13: Reeling it Back InOct 16, 2020
- 1.12Oct 15, 2020
- 1.11Oct 15, 2020
- Version 1.10Oct 12, 2020
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